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Persuasive Games: The Expressive Power Of Videogames (Mit Press),Used Shackley The Pulitzer Prizewinning Author Of

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The Pulitzer Prizewinning Author Of The Making Of The Atomic Bomb Tells The Story Of The Hbomb And Reveals How It Created A Nuclear Stalemate That Lasted Forty Years

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Persuasive Games: The Expressive Power Of Videogames (Mit Press),Used Shackley The Pulitzer Prizewinning Author OfAn Exploration Of The Way Videogames Mount Arguments And Make Expressive Statements About The World That Analyzes Their Unique Persuasive Power In Terms Of Their Computational Properties. Videogames Are An Expressive Medium, And A Persuasive Medium; They Represent How Real And Imagined Systems Work, And They Invite Players To Interact With Those Systems And Form Judgments About Them. In This Innovative Analysis, Ian Bogost Examines The Way Videogames

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