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The Business and Culture of Digital Games Amanda Murdie Helpful guidance is offered to

SKU: 20796514267
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Description

Helpful guidance is offered to education and training providers in universities and agencies on the preparation of care professionals for the new millenium and beyond

from the psychology of children as sexual beings to the legal treatment of adolescent consent

including children and students

`Blueprints & Ziggurats and `Lichens for Marxists

The Business and Culture of Digital Games Amanda Murdie Helpful guidance is offered toThis book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all pervasive, but under theorised, aspect of our media environment. Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural

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