With Yuriko, the Tiger's Shadow , your whole deal is striking with low-cost, evasive creatures, then launching your commander into play with ninjitsu, and reaping the rewards: plenty of card draw, and plenty of pain
(Artifacts, legendaries, and Sagas are historic.) Crew 3 Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library
That's a very good advantage, and the fact that it's so cheap to play means you can do a massive amount of setup early in the game, or just a play a big monster and have it get over its summoning sickness before the opponent can do anything whatsoever
That's next level good - it would probably be strong in literally any trading card game - but your rewards here are fleeting: at the end of your turn you put all the cards in your hand on the bottom of your deck